Object Hierarchy
GEnum
├── DACPPlayState
╰── DACPRepeatState
Functions
dacp_player_now_playing_record ()
DAAPRecord *
dacp_player_now_playing_record (DACPPlayer *player
);
dacp_player_now_playing_artwork ()
guchar *
dacp_player_now_playing_artwork (DACPPlayer *player
,
guint width
,
guint height
);
dacp_player_play_pause ()
void
dacp_player_play_pause (DACPPlayer *player
);
dacp_player_pause ()
void
dacp_player_pause (DACPPlayer *player
);
dacp_player_next_item ()
void
dacp_player_next_item (DACPPlayer *player
);
dacp_player_prev_item ()
void
dacp_player_prev_item (DACPPlayer *player
);
dacp_player_cue_clear ()
void
dacp_player_cue_clear (DACPPlayer *player
);
dacp_player_cue_play ()
void
dacp_player_cue_play (DACPPlayer *player
,
GList *records
,
guint index
);
Types and Values
struct DACPPlayerIface
struct DACPPlayerIface {
GTypeInterface parent_class;
DAAPRecord *(*now_playing_record) (DACPPlayer * player);
guchar *(*now_playing_artwork) (DACPPlayer * player,
guint width, guint height);
void (*play_pause) (DACPPlayer * player);
void (*pause) (DACPPlayer * player);
void (*next_item) (DACPPlayer * player);
void (*prev_item) (DACPPlayer * player);
void (*cue_clear) (DACPPlayer * player);
void (*cue_play) (DACPPlayer * player, GList * records, guint index);
};