40 if( m_ref_count == 0UL )
49 throw AlreadyConnected() ;
Part of the slot/signal system.
static void check(const SlotBase *p)
SlotBase()
Default constuctor.
virtual ~SlotBase()
Destructor.
void down()
Decrements the reference count and does "delete this" on zero.
void up()
Increments the reference count.