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Dynamic Loading of ModulesDynamic Loading of Modules — portable method for dynamically loading 'plug-ins' |
gboolean | g_module_supported () |
gchar * | g_module_build_path () |
GModule * | g_module_open () |
gboolean | g_module_symbol () |
const gchar * | g_module_name () |
void | g_module_make_resident () |
gboolean | g_module_close () |
const gchar * | g_module_error () |
const gchar * | (*GModuleCheckInit) () |
void | (*GModuleUnload) () |
GModule | |
enum | GModuleFlags |
#define | G_MODULE_SUFFIX |
#define | G_MODULE_EXPORT |
#define | G_MODULE_IMPORT |
These functions provide a portable way to dynamically load object files
(commonly known as 'plug-ins'). The current implementation supports all
systems that provide an implementation of dlopen()
(e.g. Linux/Sun), as
well as Windows platforms via DLLs.
A program which wants to use these functions must be linked to the
libraries output by the command pkg-config --libs gmodule-2.0
.
To use them you must first determine whether dynamic loading
is supported on the platform by calling g_module_supported()
.
If it is, you can open a module with g_module_open()
,
find the module's symbols (e.g. function names) with g_module_symbol()
,
and later close the module with g_module_close()
.
g_module_name()
will return the file name of a currently opened module.
If any of the above functions fail, the error status can be found with
g_module_error()
.
The GModule implementation features reference counting for opened modules, and supports hook functions within a module which are called when the module is loaded and unloaded (see GModuleCheckInit and GModuleUnload).
If your module introduces static data to common subsystems in the running
program, e.g. through calling
g_quark_from_static_string ("my-module-stuff")
,
it must ensure that it is never unloaded, by calling g_module_make_resident()
.
Example: Calling a function defined in a GModule
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// the function signature for 'say_hello' typedef void (* SayHelloFunc) (const char *message); gboolean just_say_hello (const char *filename, GError **error) { SayHelloFunc say_hello; GModule *module; module = g_module_open (filename, G_MODULE_BIND_LAZY); if (!module) { g_set_error (error, FOO_ERROR, FOO_ERROR_BLAH, "%s", g_module_error ()); return FALSE; } if (!g_module_symbol (module, "say_hello", (gpointer *)&say_hello)) { g_set_error (error, SAY_ERROR, SAY_ERROR_OPEN, "%s: %s", filename, g_module_error ()); if (!g_module_close (module)) g_warning ("%s: %s", filename, g_module_error ()); return FALSE; } if (say_hello == NULL) { g_set_error (error, SAY_ERROR, SAY_ERROR_OPEN, "symbol say_hello is NULL"); if (!g_module_close (module)) g_warning ("%s: %s", filename, g_module_error ()); return FALSE; } // call our function in the module say_hello ("Hello world!"); if (!g_module_close (module)) g_warning ("%s: %s", filename, g_module_error ()); return TRUE; } |
gboolean
g_module_supported (void
);
Checks if modules are supported on the current platform.
gchar * g_module_build_path (const gchar *directory
,const gchar *module_name
);
A portable way to build the filename of a module. The platform-specific prefix and suffix are added to the filename, if needed, and the result is added to the directory, using the correct separator character.
The directory should specify the directory where the module can be found.
It can be NULL
or an empty string to indicate that the module is in a
standard platform-specific directory, though this is not recommended
since the wrong module may be found.
For example, calling g_module_build_path()
on a Linux system with a
directory
of /lib
and a module_name
of "mylibrary" will return
/lib/libmylibrary.so
. On a Windows system, using \Windows
as the
directory it will return \Windows\mylibrary.dll
.
directory |
the directory where the module is. This can be
|
[nullable] |
module_name |
the name of the module |
GModule * g_module_open (const gchar *file_name
,GModuleFlags flags
);
Opens a module. If the module has already been opened, its reference count is incremented.
First of all g_module_open()
tries to open file_name
as a module.
If that fails and file_name
has the ".la"-suffix (and is a libtool
archive) it tries to open the corresponding module. If that fails
and it doesn't have the proper module suffix for the platform
(G_MODULE_SUFFIX), this suffix will be appended and the corresponding
module will be opended. If that fails and file_name
doesn't have the
".la"-suffix, this suffix is appended and g_module_open()
tries to open
the corresponding module. If eventually that fails as well, NULL
is
returned.
file_name |
the name of the file containing the module, or |
[nullable] |
flags |
the flags used for opening the module. This can be the logical OR of any of the GModuleFlags |
gboolean g_module_symbol (GModule *module
,const gchar *symbol_name
,gpointer *symbol
);
Gets a symbol pointer from a module, such as one exported
by G_MODULE_EXPORT. Note that a valid symbol can be NULL
.
module |
a GModule |
|
symbol_name |
the name of the symbol to find |
|
symbol |
returns the pointer to the symbol value. |
[out] |
const gchar *
g_module_name (GModule *module
);
Returns the filename that the module was opened with.
If module
refers to the application itself, "main" is returned.
void
g_module_make_resident (GModule *module
);
Ensures that a module will never be unloaded.
Any future g_module_close()
calls on the module will be ignored.
const gchar *
g_module_error (void
);
Gets a string describing the last module error.
const gchar *
(*GModuleCheckInit) (GModule *module
);
Specifies the type of the module initialization function.
If a module contains a function named g_module_check_init()
it is called
automatically when the module is loaded. It is passed the GModule structure
and should return NULL
on success or a string describing the initialization
error.
typedef struct _GModule GModule;
The GModule struct is an opaque data structure to represent a dynamically-loaded module. It should only be accessed via the following functions.
Flags passed to g_module_open()
.
Note that these flags are not supported on all platforms.
specifies that symbols are only resolved when needed. The default action is to bind all symbols when the module is loaded. |
||
specifies that symbols in the module should not be added to the global name space. The default action on most platforms is to place symbols in the module in the global name space, which may cause conflicts with existing symbols. |
||
mask for all flags. |
#define G_MODULE_SUFFIX "so"
Expands to the proper shared library suffix for the current platform without the leading dot. For most Unices and Linux this is "so", and for Windows this is "dll".
# define G_MODULE_EXPORT __declspec(dllexport)
Used to declare functions exported by libraries or modules.
When compiling for Windows, it marks the symbol as dllexport
.
When compiling for Linux and Unices, it marks the symbol as having default
visibility. This is no-op unless the code is being compiled with a
non-default
visibility flag
such as hidden
.