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GResource * | g_resource_load () |
GResource * | g_resource_new_from_data () |
GResource * | g_resource_ref () |
void | g_resource_unref () |
GBytes * | g_resource_lookup_data () |
GInputStream * | g_resource_open_stream () |
char ** | g_resource_enumerate_children () |
gboolean | g_resource_get_info () |
void | g_static_resource_init () |
void | g_static_resource_fini () |
GResource * | g_static_resource_get_resource () |
void | g_resources_register () |
void | g_resources_unregister () |
GBytes * | g_resources_lookup_data () |
GInputStream * | g_resources_open_stream () |
char ** | g_resources_enumerate_children () |
gboolean | g_resources_get_info () |
GResource | |
enum | GResourceFlags |
enum | GResourceLookupFlags |
struct | GStaticResource |
#define | G_RESOURCE_ERROR |
enum | GResourceError |
Applications and libraries often contain binary or textual data that is
really part of the application, rather than user data. For instance
GtkBuilder .ui files, splashscreen images, GMenu markup XML, CSS files,
icons, etc. These are often shipped as files in $datadir/appname
, or
manually included as literal strings in the code.
The GResource API and the glib-compile-resources program provide a convenient and efficient alternative to this which has some nice properties. You maintain the files as normal files, so its easy to edit them, but during the build the files are combined into a binary bundle that is linked into the executable. This means that loading the resource files are efficient (as they are already in memory, shared with other instances) and simple (no need to check for things like I/O errors or locate the files in the filesystem). It also makes it easier to create relocatable applications.
Resource files can also be marked as compressed. Such files will be included in the resource bundle in a compressed form, but will be automatically uncompressed when the resource is used. This is very useful e.g. for larger text files that are parsed once (or rarely) and then thrown away.
Resource files can also be marked to be preprocessed, by setting the value of the
preprocess
attribute to a comma-separated list of preprocessing options.
The only options currently supported are:
xml-stripblanks
which will use the xmllint command
to strip ignorable whitespace from the XML file. For this to work,
the XMLLINT
environment variable must be set to the full path to
the xmllint executable, or xmllint must be in the PATH
; otherwise
the preprocessing step is skipped.
to-pixdata
which will use the gdk-pixbuf-pixdata command to convert
images to the GdkPixdata format, which allows you to create pixbufs directly using the data inside
the resource file, rather than an (uncompressed) copy if it. For this, the gdk-pixbuf-pixdata
program must be in the PATH, or the GDK_PIXBUF_PIXDATA
environment variable must be
set to the full path to the gdk-pixbuf-pixdata executable; otherwise the resource compiler will
abort.
Resource files will be exported in the GResource namespace using the
combination of the given prefix
and the filename from the file
element.
The alias
attribute can be used to alter the filename to expose them at a
different location in the resource namespace. Typically, this is used to
include files from a different source directory without exposing the source
directory in the resource namespace, as in the example below.
Resource bundles are created by the glib-compile-resources program which takes an XML file that describes the bundle, and a set of files that the XML references. These are combined into a binary resource bundle.
An example resource description:
1 2 3 4 5 6 7 8 9 |
<?xml version="1.0" encoding="UTF-8"?> <gresources> <gresource prefix="/org/gtk/Example"> <file>data/splashscreen.png</file> <file compressed="true">dialog.ui</file> <file preprocess="xml-stripblanks">menumarkup.xml</file> <file alias="example.css">data/example.css</file> </gresource> </gresources> |
This will create a resource bundle with the following files:
1 2 3 4 |
/org/gtk/Example/data/splashscreen.png /org/gtk/Example/dialog.ui /org/gtk/Example/menumarkup.xml /org/gtk/Example/example.css |
Note that all resources in the process share the same namespace, so use Java-style path prefixes (like in the above example) to avoid conflicts.
You can then use glib-compile-resources to compile the XML to a
binary bundle that you can load with g_resource_load()
. However, its more common to use the --generate-source and
--generate-header arguments to create a source file and header to link directly into your application.
This will generate
, get_resource()
and
register_resource()
functions, prefixed by the unregister_resource()
--c-name
argument passed
to glib-compile-resources.
returns
the generated GResource object. The register and unregister functions
register the resource so its files can be accessed using
get_resource()
g_resources_lookup_data()
.
Once a GResource has been created and registered all the data in it can be accessed globally in the process by
using API calls like g_resources_open_stream()
to stream the data or g_resources_lookup_data()
to get a direct pointer
to the data. You can also use URIs like "resource:///org/gtk/Example/data/splashscreen.png" with GFile to access
the resource data.
Some higher-level APIs, such as GtkApplication, will automatically load resources from certain well-known paths in the resource namespace as a convenience. See the documentation for those APIs for details.
There are two forms of the generated source, the default version uses the compiler support for constructor
and destructor functions (where available) to automatically create and register the GResource on startup
or library load time. If you pass --manual-register
, two functions to register/unregister the resource are created
instead. This requires an explicit initialization call in your application/library, but it works on all platforms,
even on the minor ones where constructors are not supported. (Constructor support is available for at least Win32, Mac OS and Linux.)
Note that resource data can point directly into the data segment of e.g. a library, so if you are unloading libraries during runtime you need to be very careful with keeping around pointers to data from a resource, as this goes away when the library is unloaded. However, in practice this is not generally a problem, since most resource accesses are for your own resources, and resource data is often used once, during parsing, and then released.
When debugging a program or testing a change to an installed version, it is often useful to be able to
replace resources in the program or library, without recompiling, for debugging or quick hacking and testing
purposes. Since GLib 2.50, it is possible to use the G_RESOURCE_OVERLAYS
environment variable to selectively overlay
resources with replacements from the filesystem. It is a colon-separated list of substitutions to perform
during resource lookups.
A substitution has the form
1 |
/org/gtk/libgtk=/home/desrt/gtk-overlay |
The part before the =
is the resource subpath for which the overlay applies. The part after is a
filesystem path which contains files and subdirectories as you would like to be loaded as resources with the
equivalent names.
In the example above, if an application tried to load a resource with the resource path
/org/gtk/libgtk/ui/gtkdialog.ui
then GResource would check the filesystem path
/home/desrt/gtk-overlay/ui/gtkdialog.ui
. If a file was found there, it would be used instead. This is an
overlay, not an outright replacement, which means that if a file is not found at that path, the built-in
version will be used instead. Whiteouts are not currently supported.
Substitutions must start with a slash, and must not contain a trailing slash before the '='. The path after the slash should ideally be absolute, but this is not strictly required. It is possible to overlay the location of a single resource with an individual file.
GResource * g_resource_load (const gchar *filename
,GError **error
);
Loads a binary resource bundle and creates a GResource representation of it, allowing you to query it for data.
If you want to use this resource in the global resource namespace you need
to register it with g_resources_register()
.
Since: 2.32
GResource * g_resource_new_from_data (GBytes *data
,GError **error
);
Creates a GResource from a reference to the binary resource bundle.
This will keep a reference to data
while the resource lives, so
the data should not be modified or freed.
If you want to use this resource in the global resource namespace you need
to register it with g_resources_register()
.
Since: 2.32
GResource *
g_resource_ref (GResource *resource
);
Atomically increments the reference count of resource
by one. This
function is MT-safe and may be called from any thread.
Since: 2.32
void
g_resource_unref (GResource *resource
);
Atomically decrements the reference count of resource
by one. If the
reference count drops to 0, all memory allocated by the resource is
released. This function is MT-safe and may be called from any
thread.
Since: 2.32
GBytes * g_resource_lookup_data (GResource *resource
,const char *path
,GResourceLookupFlags lookup_flags
,GError **error
);
Looks for a file at the specified path
in the resource and
returns a GBytes that lets you directly access the data in
memory.
The data is always followed by a zero byte, so you can safely use the data as a C string. However, that byte is not included in the size of the GBytes.
For uncompressed resource files this is a pointer directly into the resource bundle, which is typically in some readonly data section in the program binary. For compressed files we allocate memory on the heap and automatically uncompress the data.
lookup_flags
controls the behaviour of the lookup.
Since: 2.32
GInputStream * g_resource_open_stream (GResource *resource
,const char *path
,GResourceLookupFlags lookup_flags
,GError **error
);
Looks for a file at the specified path
in the resource and
returns a GInputStream that lets you read the data.
lookup_flags
controls the behaviour of the lookup.
GInputStream or NULL
on error.
Free the returned object with g_object_unref()
.
[transfer full]
Since: 2.32
char ** g_resource_enumerate_children (GResource *resource
,const char *path
,GResourceLookupFlags lookup_flags
,GError **error
);
Returns all the names of children at the specified path
in the resource.
The return result is a NULL
terminated list of strings which should
be released with g_strfreev()
.
If path
is invalid or does not exist in the GResource,
G_RESOURCE_ERROR_NOT_FOUND
will be returned.
lookup_flags
controls the behaviour of the lookup.
Since: 2.32
gboolean g_resource_get_info (GResource *resource
,const char *path
,GResourceLookupFlags lookup_flags
,gsize *size
,guint32 *flags
,GError **error
);
Looks for a file at the specified path
in the resource and
if found returns information about it.
lookup_flags
controls the behaviour of the lookup.
Since: 2.32
void
g_static_resource_init (GStaticResource *static_resource
);
Initializes a GResource from static data using a GStaticResource.
This is normally used by code generated by glib-compile-resources and is not typically used by other code.
Since: 2.32
void
g_static_resource_fini (GStaticResource *static_resource
);
Finalized a GResource initialized by g_static_resource_init()
.
This is normally used by code generated by glib-compile-resources and is not typically used by other code.
Since: 2.32
GResource *
g_static_resource_get_resource (GStaticResource *static_resource
);
Gets the GResource that was registered by a call to g_static_resource_init()
.
This is normally used by code generated by glib-compile-resources and is not typically used by other code.
Since: 2.32
void
g_resources_register (GResource *resource
);
Registers the resource with the process-global set of resources.
Once a resource is registered the files in it can be accessed
with the global resource lookup functions like g_resources_lookup_data()
.
Since: 2.32
void
g_resources_unregister (GResource *resource
);
Unregisters the resource from the process-global set of resources.
Since: 2.32
GBytes * g_resources_lookup_data (const char *path
,GResourceLookupFlags lookup_flags
,GError **error
);
Looks for a file at the specified path
in the set of
globally registered resources and returns a GBytes that
lets you directly access the data in memory.
The data is always followed by a zero byte, so you can safely use the data as a C string. However, that byte is not included in the size of the GBytes.
For uncompressed resource files this is a pointer directly into the resource bundle, which is typically in some readonly data section in the program binary. For compressed files we allocate memory on the heap and automatically uncompress the data.
lookup_flags
controls the behaviour of the lookup.
Since: 2.32
GInputStream * g_resources_open_stream (const char *path
,GResourceLookupFlags lookup_flags
,GError **error
);
Looks for a file at the specified path
in the set of
globally registered resources and returns a GInputStream
that lets you read the data.
lookup_flags
controls the behaviour of the lookup.
GInputStream or NULL
on error.
Free the returned object with g_object_unref()
.
[transfer full]
Since: 2.32
char ** g_resources_enumerate_children (const char *path
,GResourceLookupFlags lookup_flags
,GError **error
);
Returns all the names of children at the specified path
in the set of
globally registered resources.
The return result is a NULL
terminated list of strings which should
be released with g_strfreev()
.
lookup_flags
controls the behaviour of the lookup.
Since: 2.32
gboolean g_resources_get_info (const char *path
,GResourceLookupFlags lookup_flags
,gsize *size
,guint32 *flags
,GError **error
);
Looks for a file at the specified path
in the set of
globally registered resources and if found returns information about it.
lookup_flags
controls the behaviour of the lookup.
path |
A pathname inside the resource |
|
lookup_flags |
||
size |
a location to place the length of the contents of the file,
or |
[out][optional] |
flags |
a location to place the GResourceFlags about the file,
or |
[out][optional] |
error |
Since: 2.32
GResourceFlags give information about a particular file inside a resource bundle.
Since: 2.32
GResourceLookupFlags determine how resource path lookups are handled.
Since: 2.32
struct GStaticResource { };
GStaticResource is an opaque data structure and can only be accessed using the following functions.
#define G_RESOURCE_ERROR (g_resource_error_quark ())
Error domain for GResource. Errors in this domain will be from the GResourceError enumeration. See GError for more information on error domains.
An error code used with G_RESOURCE_ERROR
in a GError returned
from a GResource routine.
Since: 2.32