Top |
GMenu is a simple implementation of GMenuModel. You populate a GMenu by adding GMenuItem instances to it.
There are some convenience functions to allow you to directly
add items (avoiding GMenuItem) for the common cases. To add
a regular item, use g_menu_insert()
. To add a section, use
g_menu_insert_section()
. To add a submenu, use
g_menu_insert_submenu()
.
GMenu *
g_menu_new (void
);
Creates a new GMenu.
The new menu has no items.
Since: 2.32
void
g_menu_freeze (GMenu *menu
);
Marks menu
as frozen.
After the menu is frozen, it is an error to attempt to make any changes to it. In effect this means that the GMenu API must no longer be used.
This function causes g_menu_model_is_mutable()
to begin returning
FALSE
, which has some positive performance implications.
Since: 2.32
void g_menu_insert (GMenu *menu
,gint position
,const gchar *label
,const gchar *detailed_action
);
Convenience function for inserting a normal menu item into menu
.
Combine g_menu_item_new()
and g_menu_insert_item()
for a more flexible
alternative.
Since: 2.32
void g_menu_prepend (GMenu *menu
,const gchar *label
,const gchar *detailed_action
);
Convenience function for prepending a normal menu item to the start
of menu
. Combine g_menu_item_new()
and g_menu_insert_item()
for a more
flexible alternative.
Since: 2.32
void g_menu_append (GMenu *menu
,const gchar *label
,const gchar *detailed_action
);
Convenience function for appending a normal menu item to the end of
menu
. Combine g_menu_item_new()
and g_menu_insert_item()
for a more
flexible alternative.
Since: 2.32
void g_menu_insert_item (GMenu *menu
,gint position
,GMenuItem *item
);
Inserts item
into menu
.
The "insertion" is actually done by copying all of the attribute and
link values of item
and using them to form a new item within menu
.
As such, item
itself is not really inserted, but rather, a menu item
that is exactly the same as the one presently described by item
.
This means that item
is essentially useless after the insertion
occurs. Any changes you make to it are ignored unless it is inserted
again (at which point its updated values will be copied).
You should probably just free item
once you're done.
There are many convenience functions to take care of common cases.
See g_menu_insert()
, g_menu_insert_section()
and
g_menu_insert_submenu()
as well as "prepend" and "append" variants of
each of these functions.
Since: 2.32
void g_menu_append_item (GMenu *menu
,GMenuItem *item
);
Appends item
to the end of menu
.
See g_menu_insert_item()
for more information.
Since: 2.32
void g_menu_prepend_item (GMenu *menu
,GMenuItem *item
);
Prepends item
to the start of menu
.
See g_menu_insert_item()
for more information.
Since: 2.32
void g_menu_insert_section (GMenu *menu
,gint position
,const gchar *label
,GMenuModel *section
);
Convenience function for inserting a section menu item into menu
.
Combine g_menu_item_new_section()
and g_menu_insert_item()
for a more
flexible alternative.
menu |
a GMenu |
|
position |
the position at which to insert the item |
|
label |
the section label, or |
[nullable] |
section |
a GMenuModel with the items of the section |
Since: 2.32
void g_menu_prepend_section (GMenu *menu
,const gchar *label
,GMenuModel *section
);
Convenience function for prepending a section menu item to the start
of menu
. Combine g_menu_item_new_section()
and g_menu_insert_item()
for
a more flexible alternative.
menu |
a GMenu |
|
label |
the section label, or |
[nullable] |
section |
a GMenuModel with the items of the section |
Since: 2.32
void g_menu_append_section (GMenu *menu
,const gchar *label
,GMenuModel *section
);
Convenience function for appending a section menu item to the end of
menu
. Combine g_menu_item_new_section()
and g_menu_insert_item()
for a
more flexible alternative.
menu |
a GMenu |
|
label |
the section label, or |
[nullable] |
section |
a GMenuModel with the items of the section |
Since: 2.32
void g_menu_append_submenu (GMenu *menu
,const gchar *label
,GMenuModel *submenu
);
Convenience function for appending a submenu menu item to the end of
menu
. Combine g_menu_item_new_submenu()
and g_menu_insert_item()
for a
more flexible alternative.
menu |
a GMenu |
|
label |
the section label, or |
[nullable] |
submenu |
a GMenuModel with the items of the submenu |
Since: 2.32
void g_menu_insert_submenu (GMenu *menu
,gint position
,const gchar *label
,GMenuModel *submenu
);
Convenience function for inserting a submenu menu item into menu
.
Combine g_menu_item_new_submenu()
and g_menu_insert_item()
for a more
flexible alternative.
menu |
a GMenu |
|
position |
the position at which to insert the item |
|
label |
the section label, or |
[nullable] |
submenu |
a GMenuModel with the items of the submenu |
Since: 2.32
void g_menu_prepend_submenu (GMenu *menu
,const gchar *label
,GMenuModel *submenu
);
Convenience function for prepending a submenu menu item to the start
of menu
. Combine g_menu_item_new_submenu()
and g_menu_insert_item()
for
a more flexible alternative.
menu |
a GMenu |
|
label |
the section label, or |
[nullable] |
submenu |
a GMenuModel with the items of the submenu |
Since: 2.32
void g_menu_remove (GMenu *menu
,gint position
);
Removes an item from the menu.
position
gives the index of the item to remove.
It is an error if position is not in range the range from 0 to one less than the number of items in the menu.
It is not possible to remove items by identity since items are added to the menu simply by copying their links and attributes (ie: identity of the item itself is not preserved).
Since: 2.32
void
g_menu_remove_all (GMenu *menu
);
Removes all items in the menu.
Since: 2.38
GMenuItem * g_menu_item_new (const gchar *label
,const gchar *detailed_action
);
Creates a new GMenuItem.
If label
is non-NULL
it is used to set the "label" attribute of the
new item.
If detailed_action
is non-NULL
it is used to set the "action" and
possibly the "target" attribute of the new item. See
g_menu_item_set_detailed_action()
for more information.
Since: 2.32
GMenuItem * g_menu_item_new_section (const gchar *label
,GMenuModel *section
);
Creates a new GMenuItem representing a section.
This is a convenience API around g_menu_item_new()
and
g_menu_item_set_section()
.
The effect of having one menu appear as a section of another is
exactly as it sounds: the items from section
become a direct part of
the menu that menu_item
is added to.
Visual separation is typically displayed between two non-empty
sections. If label
is non-NULL
then it will be encorporated into
this visual indication. This allows for labeled subsections of a
menu.
As a simple example, consider a typical "Edit" menu from a simple program. It probably contains an "Undo" and "Redo" item, followed by a separator, followed by "Cut", "Copy" and "Paste".
This would be accomplished by creating three GMenu instances. The first would be populated with the "Undo" and "Redo" items, and the second with the "Cut", "Copy" and "Paste" items. The first and second menus would then be added as submenus of the third. In XML format, this would look something like the following:
1 2 3 4 5 6 7 8 9 10 11 |
<menu id='edit-menu'> <section> <item label='Undo'/> <item label='Redo'/> </section> <section> <item label='Cut'/> <item label='Copy'/> <item label='Paste'/> </section> </menu> |
The following example is exactly equivalent. It is more illustrative of the exact relationship between the menus and items (keeping in mind that the 'link' element defines a new menu that is linked to the containing one). The style of the second example is more verbose and difficult to read (and therefore not recommended except for the purpose of understanding what is really going on).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
<menu id='edit-menu'> <item> <link name='section'> <item label='Undo'/> <item label='Redo'/> </link> </item> <item> <link name='section'> <item label='Cut'/> <item label='Copy'/> <item label='Paste'/> </link> </item> </menu> |
label |
the section label, or |
[nullable] |
section |
a GMenuModel with the items of the section |
Since: 2.32
GMenuItem * g_menu_item_new_submenu (const gchar *label
,GMenuModel *submenu
);
Creates a new GMenuItem representing a submenu.
This is a convenience API around g_menu_item_new()
and
g_menu_item_set_submenu()
.
label |
the section label, or |
[nullable] |
submenu |
a GMenuModel with the items of the submenu |
Since: 2.32
GMenuItem * g_menu_item_new_from_model (GMenuModel *model
,gint item_index
);
Creates a GMenuItem as an exact copy of an existing menu item in a GMenuModel.
item_index
must be valid (ie: be sure to call
g_menu_model_get_n_items()
first).
Since: 2.34
void g_menu_item_set_label (GMenuItem *menu_item
,const gchar *label
);
Sets or unsets the "label" attribute of menu_item
.
If label
is non-NULL
it is used as the label for the menu item. If
it is NULL
then the label attribute is unset.
Since: 2.32
void g_menu_item_set_icon (GMenuItem *menu_item
,GIcon *icon
);
Sets (or unsets) the icon on menu_item
.
This call is the same as calling g_icon_serialize()
and using the
result as the value to g_menu_item_set_attribute_value()
for
G_MENU_ATTRIBUTE_ICON
.
This API is only intended for use with "noun" menu items; things like bookmarks or applications in an "Open With" menu. Don't use it on menu items corresponding to verbs (eg: stock icons for 'Save' or 'Quit').
If icon
is NULL
then the icon is unset.
Since: 2.38
void g_menu_item_set_action_and_target_value (GMenuItem *menu_item
,const gchar *action
,GVariant *target_value
);
Sets or unsets the "action" and "target" attributes of menu_item
.
If action
is NULL
then both the "action" and "target" attributes
are unset (and target_value
is ignored).
If action
is non-NULL
then the "action" attribute is set. The
"target" attribute is then set to the value of target_value
if it is
non-NULL
or unset otherwise.
Normal menu items (ie: not submenu, section or other custom item types) are expected to have the "action" attribute set to identify the action that they are associated with. The state type of the action help to determine the disposition of the menu item. See GAction and GActionGroup for an overview of actions.
In general, clicking on the menu item will result in activation of the named action with the "target" attribute given as the parameter to the action invocation. If the "target" attribute is not set then the action is invoked with no parameter.
If the action has no state then the menu item is usually drawn as a plain menu item (ie: with no additional decoration).
If the action has a boolean state then the menu item is usually drawn
as a toggle menu item (ie: with a checkmark or equivalent
indication). The item should be marked as 'toggled' or 'checked'
when the boolean state is TRUE
.
If the action has a string state then the menu item is usually drawn
as a radio menu item (ie: with a radio bullet or equivalent
indication). The item should be marked as 'selected' when the string
state is equal to the value of the target
property.
See g_menu_item_set_action_and_target()
or
g_menu_item_set_detailed_action()
for two equivalent calls that are
probably more convenient for most uses.
Since: 2.32
void g_menu_item_set_action_and_target (GMenuItem *menu_item
,const gchar *action
,const gchar *format_string
,...
);
Sets or unsets the "action" and "target" attributes of menu_item
.
If action
is NULL
then both the "action" and "target" attributes
are unset (and format_string
is ignored along with the positional
parameters).
If action
is non-NULL
then the "action" attribute is set.
format_string
is then inspected. If it is non-NULL
then the proper
position parameters are collected to create a GVariant instance to
use as the target value. If it is NULL
then the positional
parameters are ignored and the "target" attribute is unset.
See also g_menu_item_set_action_and_target_value()
for an equivalent
call that directly accepts a GVariant. See
g_menu_item_set_detailed_action()
for a more convenient version that
works with string-typed targets.
See also g_menu_item_set_action_and_target_value()
for a
description of the semantics of the action and target attributes.
menu_item |
||
action |
the name of the action for this item. |
[nullable] |
format_string |
a GVariant format string. |
[nullable] |
... |
positional parameters, as per |
Since: 2.32
void g_menu_item_set_detailed_action (GMenuItem *menu_item
,const gchar *detailed_action
);
Sets the "action" and possibly the "target" attribute of menu_item
.
The format of detailed_action
is the same format parsed by
g_action_parse_detailed_name()
.
See g_menu_item_set_action_and_target()
or
g_menu_item_set_action_and_target_value()
for more flexible (but
slightly less convenient) alternatives.
See also g_menu_item_set_action_and_target_value()
for a description of
the semantics of the action and target attributes.
Since: 2.32
void g_menu_item_set_section (GMenuItem *menu_item
,GMenuModel *section
);
Sets or unsets the "section" link of menu_item
to section
.
The effect of having one menu appear as a section of another is
exactly as it sounds: the items from section
become a direct part of
the menu that menu_item
is added to. See g_menu_item_new_section()
for more information about what it means for a menu item to be a
section.
Since: 2.32
void g_menu_item_set_submenu (GMenuItem *menu_item
,GMenuModel *submenu
);
Sets or unsets the "submenu" link of menu_item
to submenu
.
If submenu
is non-NULL
, it is linked to. If it is NULL
then the
link is unset.
The effect of having one menu appear as a submenu of another is exactly as it sounds.
Since: 2.32
GVariant * g_menu_item_get_attribute_value (GMenuItem *menu_item
,const gchar *attribute
,const GVariantType *expected_type
);
Queries the named attribute
on menu_item
.
If expected_type
is specified and the attribute does not have this
type, NULL
is returned. NULL
is also returned if the attribute
simply does not exist.
menu_item |
||
attribute |
the attribute name to query |
|
expected_type |
the expected type of the attribute. |
[nullable] |
Since: 2.34
gboolean g_menu_item_get_attribute (GMenuItem *menu_item
,const gchar *attribute
,const gchar *format_string
,...
);
Queries the named attribute
on menu_item
.
If the attribute exists and matches the GVariantType corresponding
to format_string
then format_string
is used to deconstruct the
value into the positional parameters and TRUE
is returned.
If the attribute does not exist, or it does exist but has the wrong
type, then the positional parameters are ignored and FALSE
is
returned.
Since: 2.34
GMenuModel * g_menu_item_get_link (GMenuItem *menu_item
,const gchar *link
);
Queries the named link
on menu_item
.
Since: 2.34
void g_menu_item_set_attribute_value (GMenuItem *menu_item
,const gchar *attribute
,GVariant *value
);
Sets or unsets an attribute on menu_item
.
The attribute to set or unset is specified by attribute
. This
can be one of the standard attribute names G_MENU_ATTRIBUTE_LABEL
,
G_MENU_ATTRIBUTE_ACTION
, G_MENU_ATTRIBUTE_TARGET
, or a custom
attribute name.
Attribute names are restricted to lowercase characters, numbers
and '-'. Furthermore, the names must begin with a lowercase character,
must not end with a '-', and must not contain consecutive dashes.
must consist only of lowercase ASCII characters, digits and '-'.
If value
is non-NULL
then it is used as the new value for the
attribute. If value
is NULL
then the attribute is unset. If
the value
GVariant is floating, it is consumed.
See also g_menu_item_set_attribute()
for a more convenient way to do
the same.
Since: 2.32
void g_menu_item_set_attribute (GMenuItem *menu_item
,const gchar *attribute
,const gchar *format_string
,...
);
Sets or unsets an attribute on menu_item
.
The attribute to set or unset is specified by attribute
. This
can be one of the standard attribute names G_MENU_ATTRIBUTE_LABEL
,
G_MENU_ATTRIBUTE_ACTION
, G_MENU_ATTRIBUTE_TARGET
, or a custom
attribute name.
Attribute names are restricted to lowercase characters, numbers
and '-'. Furthermore, the names must begin with a lowercase character,
must not end with a '-', and must not contain consecutive dashes.
If format_string
is non-NULL
then the proper position parameters
are collected to create a GVariant instance to use as the attribute
value. If it is NULL
then the positional parameterrs are ignored
and the named attribute is unset.
See also g_menu_item_set_attribute_value()
for an equivalent call
that directly accepts a GVariant.
Since: 2.32
void g_menu_item_set_link (GMenuItem *menu_item
,const gchar *link
,GMenuModel *model
);
Creates a link from menu_item
to model
if non-NULL
, or unsets it.
Links are used to establish a relationship between a particular menu
item and another menu. For example, G_MENU_LINK_SUBMENU
is used to
associate a submenu with a particular menu item, and G_MENU_LINK_SECTION
is used to create a section. Other types of link can be used, but there
is no guarantee that clients will be able to make sense of them.
Link types are restricted to lowercase characters, numbers
and '-'. Furthermore, the names must begin with a lowercase character,
must not end with a '-', and must not contain consecutive dashes.
menu_item |
||
link |
type of link to establish or unset |
|
model |
the GMenuModel to link to (or |
[nullable] |
Since: 2.32