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GQuark | gst_gl_window_error_quark () |
void | (*GstGLWindowResizeCB) () |
#define | GST_GL_WINDOW_RESIZE_CB() |
void | (*GstGLWindowCB) () |
#define | GST_GL_WINDOW_CB() |
GstGLWindow * | gst_gl_window_new () |
void | gst_gl_window_draw () |
gboolean | gst_gl_window_is_running () |
void | gst_gl_window_quit () |
void | gst_gl_window_run () |
GstGLContext * | gst_gl_window_get_context () |
guintptr | gst_gl_window_get_display () |
void | gst_gl_window_send_message () |
void | gst_gl_window_send_message_async () |
void | gst_gl_window_set_close_callback () |
void | gst_gl_window_set_draw_callback () |
void | gst_gl_window_set_resize_callback () |
void | gst_gl_window_set_window_handle () |
guintptr | gst_gl_window_get_window_handle () |
void | gst_gl_window_set_preferred_size () |
void | gst_gl_window_show () |
void | gst_gl_window_get_surface_dimensions () |
void | gst_gl_window_handle_events () |
GstGLWindow represents a window that elements can render into. A window can either be a user visible window (onscreen) or hidden (offscreen).
void
gst_gl_window_draw (GstGLWindow *window
);
Redraw the window contents. Implementations should invoke the draw callback.
Since: 1.4
gboolean
gst_gl_window_is_running (GstGLWindow *window
);
Whether the runloop is running
Since: 1.4
void
gst_gl_window_quit (GstGLWindow *window
);
Quit the runloop's execution.
Since: 1.4
void
gst_gl_window_run (GstGLWindow *window
);
Start the execution of the runloop.
Since: 1.4
GstGLContext *
gst_gl_window_get_context (GstGLWindow *window
);
Since: 1.4
void gst_gl_window_send_message (GstGLWindow *window
,GstGLWindowCB callback
,gpointer data
);
Invoke callback
with data on the window thread. callback
is guarenteed to
have executed when this function returns.
window |
||
callback |
function to invoke. |
[scope async] |
data |
data to invoke |
[closure] |
Since: 1.4
void gst_gl_window_send_message_async (GstGLWindow *window
,GstGLWindowCB callback
,gpointer data
,GDestroyNotify destroy
);
Invoke callback
with data
on the window thread. The callback may not
have been executed when this function returns.
window |
||
callback |
function to invoke. |
[scope async] |
data |
data to invoke |
[closure] |
destroy |
called when |
[destroy] |
Since: 1.4
void gst_gl_window_set_close_callback (GstGLWindow *window
,GstGLWindowCB callback
,gpointer data
,GDestroyNotify destroy_notify
);
Sets the callback called when the window is about to close.
window |
||
callback |
function to invoke. |
[scope notified] |
data |
data to invoke |
[closure] |
destroy_notify |
called when |
[destroy] |
Since: 1.4
void gst_gl_window_set_draw_callback (GstGLWindow *window
,GstGLWindowCB callback
,gpointer data
,GDestroyNotify destroy_notify
);
Sets the draw callback called everytime gst_gl_window_draw()
is called
window |
||
callback |
function to invoke. |
[scope notified] |
data |
data to invoke |
[closure] |
destroy_notify |
called when |
[destroy] |
Since: 1.4
void gst_gl_window_set_resize_callback (GstGLWindow *window
,GstGLWindowResizeCB callback
,gpointer data
,GDestroyNotify destroy_notify
);
Sets the resize callback called everytime a resize of the window occurs.
window |
||
callback |
function to invoke. |
[scope notified] |
data |
data to invoke |
[closure] |
destroy_notify |
called when |
[destroy] |
Since: 1.4
void gst_gl_window_set_window_handle (GstGLWindow *window
,guintptr handle
);
Sets the window that this window
should render into. Some implementations
require this to be called with a valid handle before drawing can commence.
Since: 1.4
guintptr
gst_gl_window_get_window_handle (GstGLWindow *window
);
Since: 1.4
void gst_gl_window_set_preferred_size (GstGLWindow *window
,gint width
,gint height
);
Set the preferred width and height of the window. Implementations are free to ignore this information.
Since: 1.6
void
gst_gl_window_show (GstGLWindow *window
);
Present the window to the screen.
Since: 1.6
void gst_gl_window_get_surface_dimensions (GstGLWindow *window
,guint *width
,guint *height
);
Since: 1.6
void gst_gl_window_handle_events (GstGLWindow *window
,gboolean handle_events
);
Tell a window
that it should handle events from the window system. These
events are forwarded upstream as navigation events. In some window systems
events are not propagated in the window hierarchy if a client is listening
for them. This method allows you to disable events handling completely
from the window
.
typedef struct _GstGLWindow GstGLWindow;
GstGLWindow is an opaque struct and should only be accessed through the provided api.
typedef struct { GstObjectClass parent_class; guintptr (*get_display) (GstGLWindow *window); void (*set_window_handle) (GstGLWindow *window, guintptr id); guintptr (*get_window_handle) (GstGLWindow *window); void (*draw) (GstGLWindow *window); void (*run) (GstGLWindow *window); void (*quit) (GstGLWindow *window); void (*send_message) (GstGLWindow *window, GstGLWindowCB callback, gpointer data); void (*send_message_async) (GstGLWindow *window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy); gboolean (*open) (GstGLWindow *window, GError **error); void (*close) (GstGLWindow *window); void (*handle_events) (GstGLWindow *window, gboolean handle_events); void (*set_preferred_size) (GstGLWindow *window, gint width, gint height); void (*show) (GstGLWindow *window); gboolean (*set_render_rectangle)(GstGLWindow *window, gint x, gint y, gint width, gint height); void (*queue_resize) (GstGLWindow *window); } GstGLWindowClass;
Gets the current windowing system display connection |
||
Set a window to render into |
||
Gets the current window that this GstGLWindow is rendering into |
||
redraw the window with the specified dimensions |
||
run the mainloop |
||
send a quit to the mainloop |
||
invoke a function on the window thread. Required to be reentrant. |
||
invoke a function on the window thread. |
||
open the connection to the display |
||
close the connection to the display |
||
whether to handle 'extra' events from the windowing system. Basic events like surface moves and resizes are still valid things to listen for. |
||
request that the window change surface size. The implementation is free to ignore this information. |
||
“key-event”
signalvoid user_function (GstGLWindow *object, gchar *id, gchar *key, gpointer user_data)
Will be emitted when a key event is received by the GstGLwindow.
object |
the GstGLWindow |
|
id |
the name of the event |
|
key |
the id of the key pressed |
|
user_data |
user data set when the signal handler was connected. |
Flags: Run Last
Since: 1.6
“mouse-event”
signalvoid user_function (GstGLWindow *object, gchar *id, gint button, gdouble x, gdouble y, gpointer user_data)
Will be emitted when a mouse event is received by the GstGLwindow.
object |
the GstGLWindow |
|
id |
the name of the event |
|
button |
the id of the button |
|
x |
the x coordinate of the mouse event |
|
y |
the y coordinate of the mouse event |
|
user_data |
user data set when the signal handler was connected. |
Flags: Run Last
Since: 1.6