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Chapter 35. Boost.Signals

Douglas Gregor

Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)

Table of Contents

Introduction
Tutorial
How to Read this Tutorial
Compatibility Note
Hello, World! (Beginner)
Calling multiple slots
Passing values to and from slots
Connection Management
Example: Document-View
Linking against the Signals library
Reference
Header <boost/signal.hpp>
Header <boost/signals/slot.hpp>
Header <boost/signals/trackable.hpp>
Header <boost/signals/connection.hpp>
Header <boost/visit_each.hpp>
Header <boost/last_value.hpp>
Frequently Asked Questions
Design Overview
Type Erasure
connection class
Slot Call Iterator
visit_each function template
Design Rationale
Choice of Slot Definitions
User-level Connection Management
Combiner Interface
Connection Interfaces: += operator
trackable rationale
Comparison with other Signal/Slot implementations
Testsuite
Acceptance tests

Introduction

[Note] Note

Boost.Signals is no longer being actively maintained. Do not use Boost.Signals for new development (use Boost.Signals2 instead). If you have existing Boost.Signals-based code, it will continue to work, but consider moving to Boost.Signals2. There is a porting guide in the Signals2 documentation.

The Boost.Signals library is an implementation of a managed signals and slots system. Signals represent callbacks with multiple targets, and are also called publishers or events in similar systems. Signals are connected to some set of slots, which are callback receivers (also called event targets or subscribers), which are called when the signal is "emitted."

Signals and slots are managed, in that signals and slots (or, more properly, objects that occur as part of the slots) track all connections and are capable of automatically disconnecting signal/slot connections when either is destroyed. This enables the user to make signal/slot connections without expending a great effort to manage the lifetimes of those connections with regard to the lifetimes of all objects involved.

When signals are connected to multiple slots, there is a question regarding the relationship between the return values of the slots and the return value of the signals. Boost.Signals allows the user to specify the manner in which multiple return values are combined.


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